Once you have completed step 2 e: "If your project will be deployed on other platforms that have a folder in the SDK source folder, you must copy those folders (which contain the platform's libraries) to the ThirdParty folder as well." you also have to manually edit the \Plugins\Wwise\Wwise.uplugin file to set the value for " EngineVersion" to " 5.1". It can be used to update a project that uses Wwise as a game plug-in by replacing the path to the engine installation with the path to the project. A manual installation consists in following the steps described in the "Installing the Wwise Unreal Integration as an Engine Plug-in" section of the Wwise Unreal Integration Installation page. in a UE5.1 project if you are willing to perform a manual installation. Until Wwise 2022.1.2 becomes available, it is possible to use Wwise 2022. We have reached out to Epic to get the Mac bug resolved ASAP. To manually integrate Wwise 2021.1.11 into a UE5.1 project on a Windows system, follow the instructions described in the "Installing the Wwise Unreal Integration as an Engine Plug-in" section of the Wwise Unreal Integration Installation page. That bug also makes it impossible for us to support integrating with the Launcher. Also, the 21.1.11 Unreal integration does not currently work with 5.1 on Mac, as there’s an Unreal bug that prevents us from supporting it. The 2021.1.11 version has preliminary support for Unreal 5.1 but you will need to manually install the Integration plug-in with the offline file to have a working Wwise 21.1.11 with UE5.1. We apologize for the inconvenience, your patience is appreciated. Testing is almost finished but not completed, we are now planning to release Wwise 2021.1.11 on November 29th 2021.1.11 via the Launcher. We are planning to release the Wwise 2021.1.11 Unreal integration code with experimental support for UE5.1 on November 28 2022. Now that we had the chance to see the official Unreal Engine 5.1 changes, we have updated our plans for the Wwise 2021.1.x branch.
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